Your interesting characters like Dux, the smart-aleck half-man, half-Mallard and Farrow, a tough half-woman half-fox with a British accent drew me in even with limited speaking time and only a broad backstory to flesh them out. There is a kernel of interesting storytelling and design in your squad, the Mutants. I haven’t spent any time with the original pen-and-paper game, so I can’t speak to whether or not it’s successful as an act of fan service, but Road to Eden’s repetitive overgrown scrapyards, cannibal marauders and rogue robots feel like a fairly bland version of the Mutant mythos relative to what fans have been imagining for years. It’s a grab bag of society crumbling clichés. That story, sadly, never feels vital, even when it becomes tied to your squad’s own mission. “Don’t get me wrong: There’s a ton of world-building - exposition extolled through in-game dialogue and non-animated cutscenes, text, and audio diaries strewn about the world - but it mostly helps advance Mutant Year Zero’s Horizon: Zero Dawn-style unraveling of how humanity destroyed itself.
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